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[Rezolvat] CLONARE STEAM_ID
#1
Nick : QxQ
Sugestie : rezolvarea clonarii steam_id-ului
AM gasit asta pe net, cei care se pricep, aruncati un ochi si lasati o parere.

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cum putem scapa de steam fake de la cs si steamid changerul fara plugine sau alte prostii dar cu niste setari in dproto.cfg putem atribui steamid celor ce folosesc steam legitim...

Dupa ce ati modificat setarile din dproto exact cum vi le-am pus mai sus trebuie sa restartati serverul in caz ca va da STEAM VALIDATION REJECT stergeti linia exec dproto.cfg din server.cfg

P.S: Pentru cei ce au advanced bans pe server comanda "amx_ban" o folositi doar pe cei cu steam deoarece da ban pe steamid din cauza asta nu trebuie folosita pe cei fara steam iar pe valveri folositi "amx_banip"
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# ========================================================#         DPROTO CONFIGURATION
# ========================================================
#
# General rule for modifying this file:
#    DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#
# ========================================================
#         AUTHID MANAGEMENT
# ========================================================
# ClientID types (for cid_* options)
#  1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
#  2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
#  3: STEAM_ by IP
#  4: VALVE_ by IP
#  5: Deprecated - client will be rejected
#  6: reserved for ***ure use
#  7: HLTV
#  8: STEAM_ID_LAN
#  9: STEAM_ID_PENDING
#  10: VALVE_ID_LAN
#  11: VALVE_ID_PENDING
#  12: STEAM_666:88:666
# Use these options to set authid's for clients
# for HLTV (default is HLTV [7])
cid_HLTV = 7


# for p.47 clients that do not support unique id generation (default is VALVE_ by IP [4])
cid_NoSteam47 = 4


# for p.48 clients that do not support unique id generation (default is VALVE_ by IP [4])
cid_NoSteam48 = 4


# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1


# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDING [9]
cid_SteamPending = 9


# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 4


# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 4


# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 4


# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 4


# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 4


# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 4


# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 4


# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 4


# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this only if you have sXeI server installed!
EnableSXEIdGeneration = 0


# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu
SC2009_RevCompatMode = 1


# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1


# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0


# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.
# Should be more than 16 chars length. If string is empty, hashing is not applied.
SteamIdHashSalt =


# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0


# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4


# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;


# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 0;


# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 0;


# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 0;


# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 0;


# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 0;


# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 0;


# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 0;


# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 0;


# Note that banid will use steamid WITHOUT any prefixes!


# ========================================================
#         ATTACKS SUPRESSION
# ========================================================
# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
#   Default is 1 (ON).
FakePlayers_AntiReconnect = 1


# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
#   Default is 120 minutes.
#   Use 0 for permanent ban.
#   Use negative vaules to disable ban (fake players will only be kicked).
FakePlayers_BanTime = 60


# Exploits_CheckDownloads (0/1)
# Enable checking of requested download files against precached resources.
#   Default is 1 (ON).
Exploits_CheckDownloads = 1


# Exploits_DisableUploads (0/1)
# Disable file uploads (not customizations) to the server.
#   Default is 1 (ON).
Exploits_DisableUploads = 1


# ========================================================
#         OTHER STUFF
# ========================================================
# LoggingMode:
#   0 = None
#   1 = Console
#   2 = Log Files
#   3 = Both
LoggingMode = 2


# ThreatsLoggingMode (0/1)
# Enable logging of threats details.
#   Default is 0 (OFF).
ThreatsLoggingMode = 0


# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
#   For p.47 Based: Server will not connect to auth servers.
#   For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0


# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
#   0 = New style (Source Engine)
#   1 = Old Style (Fix favorites list for p.47 clients)
#   2 = Hybrid mode (Old Style sent first)
#   Default is 0 (Source Engine).
ServerInfoAnswerType = 2


# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name = OFFICIAL SERVER


# Enables fix for proper player id displaying on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0


# Enables spreading of user setinfo topcolor and bottomcolor settings.
# Disable this if mod doesn't support coloring of player models.
SpreadUserInfoColors = 1


# ExportVersion (0/1)
# Enables/Disables exporting of dp_version cvar
#   1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
#   0 = dp_version cvar will not be exported to server rules.
ExportVersion = 1


# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 127.0.0.1


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(This post was last modified: 11 hours ago by Napoleon.)
#2
Cea ce propui tu QxQ este trecerea servarului de la HLDS la reHLDS unde nu mai exista fisierul dproto, servarul a fost o lunga perioada de timp reHLDS si tot timpul era problema cu codati care au ip rutabil, practic ii dai ban acum si in maxim 2 min este inapoi pe servar. Cred ca toata lumea stie ca din toti playeri care intra pe servar maxim 1 % din cei care detin steam folosesc si cod, in timp ce la cei care intra cu valve raportul este cam de 90 % sa foloseasca cod. Cum in romania majoritatea au ip rutabil codati o sa isi faca de cap si va vor da mai multa bataie de cap fata de momentul actual.

Pluginul de pika este la fel de inutil, isi sterge cfg si isi da restart la router si iti intra inapoi.

Daca se poate rezolva problema cu " clonarea steam id-ului " eu habar nu am, ar trebui sa il intrebati pe EAgames, poate gaseste el o solutie.

Acest reply este doar parerea mea si tot o data un sfat, daca tineti sau nu cont de el este treaba voastra.

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#3
Mersi pentru info Napo. (miscati fundul si pe TS nu mai fa pe ocupatul)
Normal ca tinem cont de parerea ta.
Problema e ca nu inteleg de ce sunt clonate doar steam_id-urile adminilor. Asta mi se pare ciudat. Atunci poate trebuie ceva modificat in ceea ce priveste tagurile adminilor.
Astept pareri in continuare.
#4
"
chestia e ca iti poti genera orice steam_id doresti, nu difera de situatia cu ip.
Cum poti schimba ip-ul exact asa poti schimba si steam_idul.

Din acest motiv am si scos adminele pe steamid, ca a intrat cineva odata chiar cu steam-id-ul meu si sia facut de cap.
nustiu cum sa-l banati pe asta, ip nu, steam id nu, pika cred ca tot nu il va lua, pune pe readonly totul si nu-ti face practic nimic.
slay incontinuu la inceput de runda, ban pe nume.

o solutie 100% ar fi trecerea serverului pe steam only
doar asa in asa mod se pierd o gramada de playeri valve
"
(This post was last modified: 19-12-2018, 20:26 by EaGames.)
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#5
Deoarece si pentru ca ......
S-a rezolvat, nu se poate.
Mersi EaGames si scuze ca te-am batut la cap.
Oare e posibil ca steam_id sa fie vizibil doar pentru admini ?
#6
Topic care ma baga in ceata…

Welcome back EaGames !!

Cat despre comanda de pika cred ca ar trebui adaugata… Nu sunt multi codati care stiu sa rezolve problema asta… Big Grin
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#7

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